//:://///////////////////////////////////////////// //:: Name //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Craig Suter //:: Created On: 9-10-02 //::////////////////////////////////////////////// void main() { GiveXPToCreature(GetPCSpeaker(), 40); GiveGoldToCreature(GetPCSpeaker(), 40); object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { object oItemToTake1; oItemToTake1 = GetItemPossessedBy(oPartyMember, "GlacierBearSkin"); DestroyObject(oItemToTake1); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }