void main() { object oPC=(GetEnteringObject()); SendMessageToPC(oPC, "The Floor has given way! You have fallen into a trap!"); FadeToBlack(oPC, FADE_SPEED_MEDIUM); object oTarget = GetObjectByTag("RockCrumblesCaveSmall"); SoundObjectPlay(oTarget); object oTarget2 = GetWaypointByTag("FalgarathPit"); DelayCommand(3.0, AssignCommand(oPC, JumpToObject(oTarget2))); DelayCommand(10.0, FadeFromBlack(oPC, FADE_SPEED_SLOWEST)); }