//:://///////////////////////////////////////////// //:: FileName gl_give_item2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/8/2004 7:08:05 PM //::////////////////////////////////////////////// void main() { // Give the speaker the items object oPC = GetPCSpeaker(); GiveXPToCreature(oPC, 1500); object oItemToTake1; object oItemToTake2; oItemToTake1 = GetItemPossessedBy(oPC, "BL2"); oItemToTake2 = GetItemPossessedBy(oPC, "bl_item1"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); CreateItemOnObject("BL3", oPC, 1); }