#include "nw_i0_generic" // In the "Actions Taken" script of Kiffen's final conversation node. // This will make Erol turn hostile and attack. void main() { object oErol = GetObjectByTag("Erol"); AssignCommand(oErol, ChangeToStandardFaction(oErol, STANDARD_FACTION_HOSTILE)); ActionAttack (oErol); DetermineCombatRound(); }