//::////////////////////////////////////////////// //:: Name: OnPlayerDeath //:: FileName: js_onplayerdeath //::////////////////////////////////////////////// /* When a PC dies the GUI automatically pops up, and we have to clear all the actions and delay it so we can set local int of HPs and string. */ //::////////////////////////////////////////////// //:: Created By: SPBTooL //:: Created By: Jer Wolfe //:: //:: Created On: Aug 04, 2002 //::////////////////////////////////////////////// #include "js_include" void main() { object oPC = GetLastPlayerDied(); AssignCommand(oPC, ClearAllActions()); location lWhereDied = GetLocation(oPC); // * make friendly to Each of the 3 common factions // * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC); } //SetLocalInt(oPCCorpse, "PCCorpse" + GetName(oPC), 1); DelayCommand(2.5, PopUpDeathGUIPanel(oPC, TRUE, TRUE, 0, sDeathGUIMessage)); }