void main() { location lLocation= GetLocation(OBJECT_SELF); effect eShk = EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE); object oPartyMember = GetFirstObjectInShape(SHAPE_SPHERE, 80.0f, lLocation, FALSE, OBJECT_TYPE_CREATURE); while (GetIsObjectValid(oPartyMember) == TRUE) { AssignCommand(oPartyMember, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 2.0)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(100, DAMAGE_TYPE_BLUDGEONING), oPartyMember, 0.0f); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eShk, oPartyMember)); DelayCommand(2.0, AssignCommand(oPartyMember, PlayVoiceChat(VOICE_CHAT_PAIN3))); oPartyMember = GetNextObjectInShape(SHAPE_CUBE, 80.0f, lLocation, TRUE, OBJECT_TYPE_CREATURE); } }