//:://///////////////////////////////////////////// //:: FileName sc_212 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 1/18/2003 9:25:09 PM //::////////////////////////////////////////////// #include "nw_i0_tool" int StartingConditional() { // Make sure the PC speaker has these items in their inventory if(!HasItem(GetPCSpeaker(), "BlackHeart")) return FALSE; if(!HasItem(GetPCSpeaker(), "BlueHeart")) return FALSE; if(!HasItem(GetPCSpeaker(), "GreenHeart")) return FALSE; if(!HasItem(GetPCSpeaker(), "RedHeart")) return FALSE; if(!HasItem(GetPCSpeaker(), "WhiteHeart")) return FALSE; if(!HasItem(GetPCSpeaker(), "PrismHeart")) return FALSE; // Inspect local variables if(!(GetLocalInt(GetModule(), "BlackSpawned") == FALSE)) return FALSE; if(!(GetLocalInt(GetModule(), "WhiteSpawned") == FALSE)) return FALSE; if(!(GetLocalInt(GetModule(), "RedSpawned") == FALSE)) return FALSE; if(!(GetLocalInt(GetModule(), "GreenSpawned") == FALSE)) return FALSE; if(!(GetLocalInt(GetModule(), "BlueSpawned") == FALSE)) return FALSE; if(!(GetLocalInt(GetModule(), "PrismSpawned") == FALSE)) return FALSE; return TRUE; }