void main() { object oPC = GetEnteringObject(); int fallDmg = GetLocalInt(oPC, "di_falldmg"); if( fallDmg > 0) { DeleteLocalInt(oPC, "di_falldmg"); SendMessageToPC(oPC, GetLocalString(oPC, "di_fallstring")); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oPC, 3.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamage(fallDmg), oPC); DeleteLocalString(oPC, "di_fallstring"); } }