void main() { location lTarget = GetLocation(GetPCSpeaker()); effect eEffect2 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, lTarget); PlaySound("zep_explosion"); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard1")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard1")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard2")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard2")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard3")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard3")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard4")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard4")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary",GetLocation(GetNearestObjectByTag("WyattBoard5")), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "EinharMercenary", GetLocation(GetNearestObjectByTag("WyattBoard5")), TRUE); }