void main() { int nBookRoll = d100(1); if(nBookRoll <= 40) { CreateObject(OBJECT_TYPE_CREATURE, "possessedtome", GetLocation(OBJECT_SELF), TRUE);} ExecuteScript("uberloot", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }