//:://///////////////////////////////////////////// //:: Etherealness //:: x0_s0_ether.nss //:: Copyright (c) 2001 Bioware Corp. #include "x2_inc_spellhook" //Spell duration (in rounds) int nDuration = 5; //Spell Time Lock duration (in seconds, use float values) float iLockTimer = 120.0; //Defining time variables float f120togo = ( 120 - iLockTimer ) * -1; float f60togo = ( 60 - iLockTimer ) * -1; float f10togo = ( 10 - iLockTimer ) * -1; //Checking spell's caster object oTarget = GetSpellTargetObject(); //Checking if he used GS recently int iTimer = GetLocalInt(oTarget, "GSTimer"); void main() { if (iTimer == 0) { SetLocalInt(oTarget, "GSTimer", 1); //Change: Checking target's area object oArea = GetArea(oTarget); //Declaring other major variables effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eSanc = EffectEthereal(); effect eLink = EffectLinkEffects(eVis, eSanc); eLink = EffectLinkEffects(eLink, eDur); //Enter Metamagic conditions int nMetaMagic = GetMetaMagicFeat(); if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREALNESS, FALSE)); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); //Send message to DMs about spell usage //SendMessageToAllDMs("Player "+ObjectToString(oTarget)+" has just cast Greater Sanctuary. He is currently in "+ObjectToString(oArea)+"."); SendMessageToPC(oTarget, "Time: " +FloatToString(iLockTimer, 3, 1)+" seconds till next cast."); DelayCommand(f120togo, SendMessageToPC(oTarget, "You have two minutes left.")); DelayCommand(f60togo, SendMessageToPC(oTarget, "You have one minute left.")); DelayCommand(f10togo, SendMessageToPC(oTarget, "You have 10 seconds left.")); DelayCommand(iLockTimer, SendMessageToPC(oTarget, "Greater Sanctuary is once again available for use.")); DelayCommand(iLockTimer, SetLocalInt(oTarget, "GSTimer", 0)); } else { SendMessageToPC(oTarget, "You have used Greater Sanctuary too recently, the effect has been cancelled"); } } /*void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eSanc = EffectEthereal(); effect eLink = EffectLinkEffects(eVis, eSanc); eLink = EffectLinkEffects(eLink, eDur); int nDuration = GetCasterLevel(OBJECT_SELF); //Enter Metamagic conditions int nMetaMagic = GetMetaMagicFeat(); if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } if (nDuration > 12){ nDuration = 12; } //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREALNESS, FALSE)); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); } */