void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveGoldToCreature(oPartyMember, 3500); GiveXPToCreature(oPartyMember, 3500); CreateItemOnObject("IA5", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; object oItemToTake5; object oItemToTake6; object oItemToTake7; object oItemToTake8; object oItemToTake9; oItemToTake1 = GetItemPossessedBy(oPartyMember, "IA_Item_1"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "IA_Item_2"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "IA1"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "IA_Item_3"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "IA2"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "IA_Item_4"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "IA3"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "IA_Item_5"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "IA4"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); DestroyObject(oItemToTake5); DestroyObject(oItemToTake6); DestroyObject(oItemToTake7); DestroyObject(oItemToTake8); DestroyObject(oItemToTake9); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }