#include "pcinclude" void main() { object oPC = GetEnteringObject(); int iPCLevel = GetHitDice(oPC); int iDoorLevel = StringToInt(GetStringRight(GetTag(OBJECT_SELF),2)); object oTarget = GetObjectByTag(GetName(OBJECT_SELF)); string keyTag = GetLockKeyTag(OBJECT_SELF); if(iPCLevel < iDoorLevel) { AssignCommand(oPC, JumpToObject(oTarget)); FloatingTextStringOnCreature("You must gain more experience before passing this barrier.", oPC); } }