//:://////////////////////////////////////////////
//::// Clockwork LEWT
//:://////////////////////////////////////////////

void main()
{

 ExecuteScript ("uberloot", OBJECT_SELF);

  int nDiceRoll = d100(1);
  if(nDiceRoll <= 10)
    {
    CreateItemOnObject("Clockwork1", OBJECT_SELF, 1);
    CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1);
    CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1);
    }
   else if(nDiceRoll <= 20)
    {
    CreateItemOnObject("Clockwork2", OBJECT_SELF, 1);
    CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1);
    CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1);
    }
   else if(nDiceRoll <= 30)
    {
    CreateItemOnObject("Clockwork3", OBJECT_SELF, 1);
    CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1);
    CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1);
    }
   else
   {
    CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1);
    CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1);
   }
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
    }