void main() { location llocation = GetLocation(OBJECT_SELF); //Uncomment the ApplyEffectAtLocation lines to enable special effects. Different //effects can be used by chaning the VFX_FNF_ lines to a different effect in the //constants tab of the script editor. ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), llocation); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), llocation); object oNewMOnster1 = CreateObject(OBJECT_TYPE_CREATURE, "Gilligan", llocation, FALSE); object oNewMOnster2 = CreateObject(OBJECT_TYPE_CREATURE, "Skipper", llocation, FALSE); object oNewMOnster3 = CreateObject(OBJECT_TYPE_CREATURE, "TheProfessor", llocation, FALSE); object oNewMOnster4 = CreateObject(OBJECT_TYPE_CREATURE, "MrHowell", llocation, FALSE); object oNewMOnster5 = CreateObject(OBJECT_TYPE_CREATURE, "Lovey", llocation, FALSE); object oNewMOnster6 = CreateObject(OBJECT_TYPE_CREATURE, "Ginger", llocation, FALSE); object oNewMOnster7 = CreateObject(OBJECT_TYPE_CREATURE, "MaryAnn", llocation, FALSE); }