void main()
{

int nIncrement = GetLocalInt(OBJECT_SELF, "AllowTimer");

        int nTimeSet = nIncrement + 1;
        SetLocalInt(OBJECT_SELF, "AllowTimer", nTimeSet);
if (GetLocalInt(OBJECT_SELF, "AllowTimer") >= 30)
{
location lTarget = GetLocation(OBJECT_SELF);

            effect eEffect1 = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
            effect eEffect2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
            effect eEffect3 = EffectVisualEffect(VFX_IMP_HEAD_EVIL);
            effect eEffect4 = EffectVisualEffect(VFX_IMP_EVIL_HELP);
            effect eEffect5 = EffectVisualEffect(VFX_IMP_AURA_NEGATIVE_ENERGY);
            effect eEffect6 = EffectVisualEffect(VFX_FNF_LOS_EVIL_10);
            effect eEffect7 = EffectVisualEffect(VFX_DUR_GLOW_RED);
            effect eEffect8 = EffectVisualEffect(VFX_DUR_DEATH_ARMOR);

            DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect7, lTarget));
            DelayCommand(0.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, lTarget));
            DelayCommand(0.4, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect5, lTarget));
            DelayCommand(0.6, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect6, lTarget));
            DelayCommand(0.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect4, lTarget));
            DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, lTarget));
            DelayCommand(1.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect8, lTarget));
}
if (GetLocalInt(OBJECT_SELF, "AllowTimer") >= 40)
{
DestroyObject(OBJECT_SELF);
}
}