//:://///////////////////////////////////////////// //:: Deadly Negative Energy Trap //:: NW_T1_NegDeadC //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Does 8d6 negative energy damage and the target must make a Fort save or take 1 negative level */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 16, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" void main() { //Declare major variables object oTarget = GetEnteringObject(); effect eNeg = EffectNegativeLevel(1); effect eDam = EffectDamage(d12(15), DAMAGE_TYPE_NEGATIVE); eNeg = SupernaturalEffect(eNeg); effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); //Make a saving throw check if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 33, SAVING_THROW_TYPE_TRAP)) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNeg, oTarget); } //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); }