//:://///////////////////////////////////////////// //:: Deadly Holy Trap //:: NW_T1_HolyDeadC //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Strikes the entering undead with a dose of holy water for 12d10 damage. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: July 4th, 2001 //::////////////////////////////////////////////// void main() { //Declare major variables object oTarget = GetEnteringObject(); int nAC = GetAC(oTarget); //Make attack roll int nRoll = d20() + 20 + 8; effect eDam = EffectDamage(d10(12), DAMAGE_TYPE_DIVINE); effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE); if (nRoll > 0) { if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) { //Apply Holy Damage and VFX impact ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } else { eDam = EffectDamage(d8(9), DAMAGE_TYPE_DIVINE); //Apply Holy Damage and VFX impact ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }