//:://///////////////////////////////////////////// //:: Name x2_def_heartbeat //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default Heartbeat script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { //:: Declare major variables object oNPC = OBJECT_SELF; string sResRef = GetResRef(oNPC); //:: Runs Bloodfly swarm HB if (sResRef == "ra_bldflyswrm01" ) { ExecuteScript("cr_bloodfly_hb", oNPC); } if ((!GetIsInCombat(oNPC) && (GetItemInSlot(INVENTORY_SLOT_CHEST) == OBJECT_INVALID))) DelayCommand(0.5f, ActionEquipMostEffectiveArmor()); //:: Execute the default NPC OnHeartbeat script ExecuteScript("nw_c2_default1", oNPC); }