void main() { float fDelay; effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); effect eShock = EffectVisualEffect(VFX_IMP_PULSE_FIRE); effect eWash = EffectVisualEffect(VFX_FNF_FIRESTORM); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); effect eDam; location lTarget = GetLocation(OBJECT_SELF); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShock, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWash, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); }