#include "prc_inc_spells" void main() { object oCaster = OBJECT_SELF; int nCasterLvl = PRCGetCasterLevel(oCaster); int nMetaMagic = PRCGetMetaMagicFeat(); int nDamage; float fDelay; effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); effect eDam; location lTarget = GetLocation(OBJECT_SELF); int bdam = d100(10) + 500; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget,SpeakString("AIGH!", TALKVOLUME_TALK)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(bdam, DAMAGE_TYPE_PIERCING), oTarget, 0.0f); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(bdam, DAMAGE_TYPE_FIRE), oTarget, 0.0f); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE); } DestroyObject(OBJECT_SELF); }