#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest, nItemsBits = 0; int nWoodSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "Hardlog")) nItemsBits++; if(HasItem(oPC, "String")) nItemsBits++; if(HasItem(oPC, "Iron")) nItemsBits++; if(HasItem(oPC, "HardWoodStaff")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 4){ DestroyObject(GetItemPossessedBy(oPC, "HardWoodStaff")); DestroyObject(GetItemPossessedBy(oPC, "Hardlog")); DestroyObject(GetItemPossessedBy(oPC, "String")); DestroyObject(GetItemPossessedBy(oPC, "Iron")); nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nWoodSkillNumber+nRoll100) >= IRON_STAFF){ FloatingTextStringOnCreature("*You carve a Ironwood Staff*", oPC); CreateItemOnObject("IronwoodStaff", oPC); } else{ AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You do not have a hardwood log, string or iron*", oPC); }