#include "nw_i0_tool" void main() { int nItemsBits = 0; int nRoll100 = d100(1); int nRoll2 = d2(1); object oPC = GetLastUsedBy(); if(HasItem(oPC, "Flour")) nItemsBits++; if(HasItem(oPC, "FullWaterBottle")) nItemsBits++; if(HasItem(oPC, "Yeast")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 3){ DestroyObject(GetItemPossessedBy(oPC, "Flour")); DestroyObject(GetItemPossessedBy(oPC, "FullWaterBottle")); DestroyObject(GetItemPossessedBy(oPC, "Yeast")); AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if (nRoll100 <= 50){ FloatingTextStringOnCreature("*You knead some light and fluffy dough*", oPC); CreateItemOnObject("sourdough", oPC); CreateItemOnObject("emptywaterbottle", oPC); } else{ CreateItemOnObject("emptywaterbottle", oPC); } } else FloatingTextStringOnCreature("You do not have water, flour or yeast", oPC); }