#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest; int nWoodSkillNumber; object oPC = GetLastUsedBy(); ////////////////////////////////////////////////////////// if((HasItem(GetPCSpeaker(), "Log"))){ DestroyObject(GetItemPossessedBy(GetPCSpeaker(), "Log")); nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nWoodSkillNumber+nRoll100) >= EMPTY_BOTTLE){ FloatingTextStringOnCreature("*You carve a wooden bottle*", oPC); CreateItemOnObject("emptywaterbottle", oPC); } else{ AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You do not have a log*", oPC); }