//////////////////////////////////////////////////////////// // // INC LIST OF CRAFTABLE ITEMS // //////////////////////////////////////////////////////////// int nRoll100 = d100(1); int nRoll100x2 = d100(2); int nRoll100x3 = d100(3); int nRoll6 = d6(1); int nRoll10 = d10(1); int nRoll2 = d2(1); int nRoll4 = d4(1); //BAKING const int BASIC_BREAD = 100; const int HONEY_BREAD = 200; const int BLACK_BREAD = 300; const int PUFFY_MUFFIN = 400; const int HEIJAN_PASTY = 500; const int FRUIT_PIE = 600; const int LES_LOAF = 700; const int DWARF_BREAD = 800; const int BATTLE_RATIONS = 900; //WOOD CRAFTING const int TENDON_STRING = 100; const int EMPTY_BOTTLE = 200; const int WOOD_BOX = 700; //Arrows const int NORMAL_ARROW = 100; const int PLUS_ONE_ARROW = 300; const int PLUS_TWO_ARROW = 500; const int PLUS_THREE_ARROW = 700; const int ARROWS_OF_INFECT = 900; const int ARROWS_LIFE_STEAL = 1400; //Bolts const int NORMAL_BOLT = 100; const int PLUS_ONE_BOLT = 300; const int PLUS_TWO_BOLT = 500; const int PLUS_THREE_BOLT = 700; const int BOLTS_OF_INFECT = 900; //Staff const int ASH_STAFF = 150; const int HARD_STAFF = 300; const int IRON_STAFF = 500; const int MITH_STAFF = 900; //Bows const int ASH_SHORTBOW = 500; const int ASH_SMALL_CROSSBOW = 700; const int ASH_LONGBOW = 900; const int ASH_HEAVY_CROSSBOW = 1100; const int HARD_SHORTBOW = 1300; const int HARD_SMALL_CROSSBOW = 1500; const int HARD_LONGBOW = 1700; const int HARD_HEAVY_CROSSBOW = 1900; const int IRON_SHORTBOW = 2100; const int IRON_SMALL_CROSSBOW = 2300; const int IRON_LONGBOW = 2500; const int IRON_HEAVY_CROSSBOW = 2700; const int MITH_SHORTBOW = 2800; const int MITH_SMALL_CROSSBOW = 3000; const int MITH_LONGBOW = 3200; const int MITH_HEAVY_CROSSBOW = 3400; //STAFF-ROD-WAND MAKING const int ROD_FROST = 250; const int ROD_NEG = 300; const int COLD_STAFF = 350; const int DRAIN_STAFF = 350; const int WOOD_STAFF = 350; //SMELTING const int COPPER = 150; const int IRON = 300; const int GOLD = 450; const int MITHRAL = 600; const int COPPER_NAILS = 250; const int IRON_RIVITS = 400; const int GOLD_PINS = 550; const int MITHRAL_CHAIN = 700; const int COPPER_ARROW_HEAD = 350; const int IRON_ARROW_HEAD = 500; const int GOLD_ARROW_HEAD = 650; const int MITHRAL_ARROW_HEAD = 800; const int COPPER_SHEET = 450; const int IRON_SHEET = 600; const int GOLD_SHEET = 750; const int MITHRAL_SHEET = 900; //SMITHING const int HUR_SCALE1 = 300; const int LES_BREAST1 = 550; const int HEJ_HALF1 = 800; const int AMA_PLATE1 = 1050; const int HUR_SCALE2 = 1300; const int LES_BREAST2 = 1550; const int HEJ_HALF2 = 1800; const int AMA_PLATE2 = 2050; const int HUR_SCALE3 = 2300; const int LES_BREAST3 = 2550; const int HEJ_HALF3 = 2800; const int AMA_PLATE3 = 3050; const int AMA_ROYAL_5 = 2550; const int AMA_ROYAL_6 = 2800; const int AMA_ROYAL_7 = 3050; const int AMA_ROYAL_8 = 3300; const int AMA_HELM1 = 200; const int AMA_HELM2 = 700; const int AMA_HELM3 = 1200; const int AMA_HELM4 = 1700; const int AMA_HELM5 = 2400; const int AMA_HELM6 = 3000; const int AMA_SSP1 = 200; const int AMA_LSP1 = 450; const int AMA_TSP1 = 700; const int AMA_SSP2 = 950; const int AMA_LSP2 = 1200; const int AMA_TSP2 = 1450; const int AMA_SSP3 = 1700; const int AMA_LSP3 = 1950; const int AMA_TSP3 = 2200; const int AMA_SSP3R1 = 2450; const int AMA_LSP3R1 = 2700; const int AMA_TSP3R1 = 2950; //TAILORING const int SILK_THREAD = 100; const int LEATHER_HIDE = 200; const int LEATHER_STRAPS = 300; const int SILK_CLOTH = 400; const int HUR_JP1 = 300; const int LES_RP1 = 450; const int HEJ_RP1 = 600; const int AMA_FP1 = 750; const int SAL_RP1 = 900; const int HUR_JP2 = 1050; const int LES_RP2 = 1200; const int HEJ_RP2 = 1350; const int AMA_FP2 = 1500; const int SAL_RP2 = 1650; const int HUR_JP3 = 1800; const int LES_RP3 = 1950; const int HEJ_RP3 = 2100; const int AMA_FP3 = 2250; const int SAL_RP3 = 2400; const int HUR_JP4 = 2550; const int LES_RP4 = 2700; const int HEJ_RP4 = 2850; const int AMA_FP4 = 3000; const int SAL_RP4 = 3150;