#include "nw_i0_tool" void main() { object oPC = GetLastUsedBy(); // Make sure the PC speaker has these items in their inventory if(!HasItem(oPC, "EmptyWaterBottle")) FloatingTextStringOnCreature("*You need an empty water bottle*", oPC); else{ FloatingTextStringOnCreature("*You fill up your bottle with water*", oPC); CreateItemOnObject("FullWaterBottle", oPC); DestroyObject(GetItemPossessedBy(oPC, "EmptyWaterBottle")); } }