void main() { object oPC= GetLastAttacker(); int nDiceRoll = d100(1); int nDiceRoll2 = d2(1); if(nDiceRoll <= 50) { switch(nDiceRoll2){ case 1: CreateItemOnObject("egg", GetLastAttacker(), 1); FloatingTextStringOnCreature("*You get an egg*", oPC); break; case 2: CreateItemOnObject("feather", GetLastAttacker(), 1); CreateItemOnObject("feather", GetLastAttacker(), 1); FloatingTextStringOnCreature("*You get some feathers*", oPC); break; } } }