#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest, nItemsBits = 0; int nWoodSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "IronwoodStaff")) nItemsBits++; if(HasItem(oPC, "String")) nItemsBits++; if(HasItem(oPC, "Iron")) nItemsBits++; if(HasItem(oPC, "Balancingrod")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 4){ DestroyObject(GetItemPossessedBy(oPC, "IronwoodStaff")); DestroyObject(GetItemPossessedBy(oPC, "String")); DestroyObject(GetItemPossessedBy(oPC, "Iron")); DestroyObject(GetItemPossessedBy(oPC, "Balancingrod")); nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); //debug msg //FloatingTextStringOnCreature(IntToString(nSkillTest = (nWoodSkillNumber+nRoll100x2)), oPC); if(nSkillTest = (nWoodSkillNumber+nRoll100) >= IRON_SHORTBOW){ FloatingTextStringOnCreature("*You create Ironwood Shortbow*", oPC); //AmonCraftWood(oPC, nWoodSkillNumber = (nWoodSkillNumber+nRoll6)); CreateItemOnObject("Ironwoodshortbow", oPC); } else{ AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You may not have an Balancing rod, ironwood staff, string or maybe iron*", oPC); //debug msg //FloatingTextStringOnCreature("Your Baking skill is " + IntToString(nWoodSkillNumber),oPC); }