#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest, nItemsBits = 0; int nSmithingSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "Amanbraknulcopperhelm")) nItemsBits++; if(HasItem(oPC, "Leatherstraps")) nItemsBits++; if(HasItem(oPC, "Iron")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 3){ DestroyObject(GetItemPossessedBy(oPC, "Leatherstraps")); DestroyObject(GetItemPossessedBy(oPC, "Amanbraknulcopperhelm")); DestroyObject(GetItemPossessedBy(oPC, "Iron")); nSmithingSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_DB_SMITHING!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nSmithingSkillNumber+nRoll100) >= AMA_HELM2){ FloatingTextStringOnCreature("*You create a good helmet*", oPC); CreateItemOnObject("Amanbraknulironhelm", oPC); } else{ AmonCraftSmithing(oPC, nSmithingSkillNumber=nSmithingSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You do not have Iron, leatherstraps or +1 helm*", oPC); }