#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest, nItemsBits = 0; int nSmithingSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "Goldsheet")) nItemsBits++; if(HasItem(oPC, "Armhejp1")) nItemsBits++; if(HasItem(oPC, "Resin")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 3){ DestroyObject(GetItemPossessedBy(oPC, "Goldsheet")); DestroyObject(GetItemPossessedBy(oPC, "Armhejp1")); DestroyObject(GetItemPossessedBy(oPC, "Resin")); nSmithingSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_DB_SMITHING!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nSmithingSkillNumber+nRoll100) >= HEJ_HALF2){ FloatingTextStringOnCreature("*You create an good enhanced suit of armour*", oPC); CreateItemOnObject("Armhejp2", oPC); } else{ AmonCraftSmithing(oPC, nSmithingSkillNumber=nSmithingSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*ou do not have resin, gold sheet or the previous version of this armour*", oPC); }