#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest, nItemsBits = 0; int nWoodSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "Log")) nItemsBits++; if(HasItem(oPC, "String")) nItemsBits++; if(HasItem(oPC, "Mithralarrowhead")) nItemsBits++; if(HasItem(oPC, "Feather")) nItemsBits++; if(HasItem(oPC, "Poison")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 5){ DestroyObject(GetItemPossessedBy(oPC, "Log")); DestroyObject(GetItemPossessedBy(oPC, "String")); DestroyObject(GetItemPossessedBy(oPC, "Mithralarrowhead")); DestroyObject(GetItemPossessedBy(oPC, "Feather")); DestroyObject(GetItemPossessedBy(oPC, "Poison")); nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nWoodSkillNumber+nRoll100) >= ARROWS_OF_INFECT){ FloatingTextStringOnCreature("*You create some arrows of infect*", oPC); CreateItemOnObject("arrowsofinfect", oPC, 99); } else{ AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You may not have a log, string, mithral arrow head, poison or a feather*", oPC); }