//:://///////////////////////////////////////////// //:: Name //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Craig Suter //:: Created On: 9-10-02 //::////////////////////////////////////////////// void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveXPToCreature(oPartyMember, 500); CreateItemOnObject("tq_item4", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; oItemToTake1 = GetItemPossessedBy(oPartyMember, "tq_item1"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "tq_item2"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "tq_item3"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }