//:://///////////////////////////////////////////// //:: Name x2_def_spellcast //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On Spell Cast At script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { //-------------------------------------------------------------------------- // GZ: 2003-10-16 // Make Plot Creatures Ignore Attacks //-------------------------------------------------------------------------- if (GetPlotFlag(OBJECT_SELF)) { return; } //-------------------------------------------------------------------------- // Execute old NWN default AI code //-------------------------------------------------------------------------- SetLocalInt (GetModule(), "tormentedcaptai1", 0); SetLocalInt (GetModule(), "tormentedcaptai2", 0); SetLocalInt (GetModule(), "tormentedcaptai3", 0); SetLocalInt (GetModule(), "tormentedcaptai4", 0); SetLocalInt (GetModule(), "tormentedcaptai5", 0); SetLocalInt (GetModule(), "tormentedcaptai6", 0); DestroyObject (GetObjectByTag("TormentedCaptain1")); DestroyObject (GetObjectByTag("TormentedCaptain2")); DestroyObject (GetObjectByTag("TormentedCaptain3")); DestroyObject (GetObjectByTag("TormentedCaptain4")); DestroyObject (GetObjectByTag("TormentedCaptain5")); DestroyObject (GetObjectByTag("TormentedCaptain6")); ExecuteScript("speakspawn", OBJECT_SELF); }