void main() { object oTarget = GetEnteringObject(); location lTarget = GetLocation(oTarget); effect eVis = EffectVisualEffect(VFX_FNF_SWINGING_BLADE); effect eShk = EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE); AssignCommand(oTarget, PlaySound("al_cv_windmill1")); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(7000, DAMAGE_TYPE_SLASHING), oTarget, 0.0f); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eShk, oTarget)); }