#include "prc_class_const" void main() { object oPC = GetItemActivator(); object oItemToTake1 = GetItemPossessedBy(oPC, "Emerald"); location lTarget = GetLocation(oPC); effect eVis1 = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION); effect eVis2 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); effect eVis3 = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE); int iDruidic = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC); if (iDruidic >= 30) { if(GetIsObjectValid(GetItemPossessedBy(oPC, "Emerald"))) { if (GetItemStackSize(oItemToTake1) > 1) { SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1); } else { DestroyObject(oItemToTake1); } AssignCommand(OBJECT_SELF, PlaySound("as_an_lizrdhiss2")); object oSpawn1 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper3", lTarget); ChangeFaction(oSpawn1, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn2 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper3", lTarget); ChangeFaction(oSpawn2, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn3 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper3", lTarget); ChangeFaction(oSpawn3, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn4 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper3", lTarget); ChangeFaction(oSpawn4, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); } else { SendMessageToPC(oPC, "You must have an Emerald to use this function."); } } else if (iDruidic >= 20) { if(GetIsObjectValid(GetItemPossessedBy(oPC, "Emerald"))) { if (GetItemStackSize(oItemToTake1) > 1) { SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1); } else { DestroyObject(oItemToTake1); } AssignCommand(OBJECT_SELF, PlaySound("as_an_lizrdhiss2")); object oSpawn1 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper2", lTarget); ChangeFaction(oSpawn1, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn2 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper2", lTarget); ChangeFaction(oSpawn2, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn3 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper2", lTarget); ChangeFaction(oSpawn3, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn4 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper2", lTarget); ChangeFaction(oSpawn4, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); } else { SendMessageToPC(oPC, "You must have a Emerald to use this function."); } } else if (iDruidic >= 10) { if(GetIsObjectValid(GetItemPossessedBy(oPC, "Emerald"))) { if (GetItemStackSize(oItemToTake1) > 1) { SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1); } else { DestroyObject(oItemToTake1); } AssignCommand(OBJECT_SELF, PlaySound("as_an_lizrdhiss2")); object oSpawn1 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper", lTarget); ChangeFaction(oSpawn1, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn2 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper", lTarget); ChangeFaction(oSpawn2, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn3 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper", lTarget); ChangeFaction(oSpawn3, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); object oSpawn4 = CreateObject(OBJECT_TYPE_CREATURE, "staffviper", lTarget); ChangeFaction(oSpawn4, oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f); } else { SendMessageToPC(oPC, "You must have a Emerald to use this function."); } } else { SendMessageToPC(oPC, "You must have an Emerald to use this function."); } }