void ActionCreate(string sCreature, location lLoc) { CreateObject(OBJECT_TYPE_CREATURE, sCreature, lLoc, TRUE); }void main() { effect eMind = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION); effect eMind2 = EffectVisualEffect(VFX_FNF_SCREEN_BUMP); string sCreature = "WemaniWarcat"; if (Random(100) > 70) { sCreature = "Wavali"; } location lLoc = GetLocation(OBJECT_SELF); DelayCommand(0.3, ActionCreate(sCreature, lLoc)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMind, GetLocation(OBJECT_SELF)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMind2, GetLocation(OBJECT_SELF)); SetPlotFlag(OBJECT_SELF, FALSE); PlaySound ("c_catlion_batl"); }