//bards puff ball and rouges puff ball void main() { object oPC = GetItemActivator(); object oItem = GetItemActivated(); effect eSummon = EffectSummonCreature("puffball", VFX_FNF_SUMMON_MONSTER_2, 0.5); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSummon, oPC, HoursToSeconds(8)); }