void main() { object oPC = GetLastOpenedBy(); int nClass = GetClassByPosition(1, oPC); if ( nClass == CLASS_TYPE_FIGHTER || nClass == CLASS_TYPE_RANGER || nClass == CLASS_TYPE_PALADIN || nClass == CLASS_TYPE_BARBARIAN || nClass == CLASS_TYPE_BARD|| nClass == CLASS_TYPE_BARBARIAN) { CreateItemOnObject("weaponfighter", OBJECT_SELF, 1); CreateItemOnObject("armorfighter", OBJECT_SELF, 1); } else if ( nClass == CLASS_TYPE_CLERIC || nClass == CLASS_TYPE_DRUID) { CreateItemOnObject("weaponcleric", OBJECT_SELF, 1); CreateItemOnObject("armorcleric", OBJECT_SELF, 1); } else if ( nClass == CLASS_TYPE_WIZARD || nClass == CLASS_TYPE_SORCERER) { CreateItemOnObject("weaponwizard", OBJECT_SELF, 1); CreateItemOnObject("armorwizard", OBJECT_SELF, 1); } else if ( nClass == CLASS_TYPE_ROGUE) { CreateItemOnObject("weaponrogue", OBJECT_SELF, 1); CreateItemOnObject("armorrogue", OBJECT_SELF, 1); } else { CreateItemOnObject("weaponfighter", OBJECT_SELF, 1); CreateItemOnObject("armorfighter", OBJECT_SELF, 1); } CreateObject(OBJECT_TYPE_PLACEABLE, "chest006", GetLocation(GetNearestObjectByTag("recruitschest2"))); }