void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; object oCaster; oCaster = GetObjectByTag("Sulirak"); object oTarget; oTarget = GetObjectByTag("SulirakSpawn"); DelayCommand(10.0, AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_MASS_HEAL, oTarget, METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, FALSE))); }