void main() { object oPC = GetLastKiller(); while (GetIsObjectValid(GetMaster(oPC))) { oPC=GetMaster(oPC); } if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("rall_escape_door"); SetLocked(oTarget, FALSE); AssignCommand(oTarget, ActionOpenDoor(oTarget)); oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); }