void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; if (GetTag(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) != "Lost_Rall_Axe") return; object oItem; oItem = GetItemPossessedBy(oPC, "Lost_Rall_Axe"); if (GetIsObjectValid(oItem)) DestroyObject(oItem); object oTarget; oTarget = GetObjectByTag("KingRall"); effect eEffect; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); oTarget = GetObjectByTag("KingRall"); int nInt; nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WORD); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WORD); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WORD); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_IMPLOSION); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); object oSpawn; location lTarget; oTarget = GetWaypointByTag("WP_Spawn_Light"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_solwhite", lTarget); oTarget = GetWaypointByTag("WP_Spawn_Light"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "chest_rall_plot", lTarget); oTarget = oSpawn; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); eEffect = EffectDeath(); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f)); oTarget = oPC; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)); oTarget = oPC; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8.0f); oTarget = oPC; eEffect = EffectDamage(278,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); oTarget = oPC; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)); }