void main() { object oPC = GetLastKiller(); while (GetIsObjectValid(GetMaster(oPC))) { oPC=GetMaster(oPC); } if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("KingRall"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WORD), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WORD), GetLocation(oTarget)); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WORD); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("KingRall"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); object oCaster; oCaster = GetObjectByTag("RallThrone"); oTarget = GetObjectByTag("RallThrone"); AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_DARKNESS, oTarget, METAMAGIC_ANY, TRUE, 1, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("Rall1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("Rall2", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("Rall3", OBJECT_SELF, 1); } }