void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); oTarget = GetObjectByTag("RockCrumblesCaveSmall"); SoundObjectPlay(oTarget); oTarget = GetObjectByTag("KingRall"); AdjustReputation(oPC, oTarget, -100); oTarget = GetObjectByTag("KingRall"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); }