//:://///////////////////////////////////////////// //:: OnUse: Toggle Activate //:: x2_plc_used_act //:: Copyright (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Simple script to toggle the placeable animation state for placeables that support Activate and DeActivate Animations Placeables are best set to be DeActivated by default with this script. */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-09-10 //::////////////////////////////////////////////// void main() { // * note that nActive == 1 does not necessarily mean the placeable is active // * that depends on the initial state of the object int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE"); // * Play Appropriate Animation if (!nActive) { ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); } else { ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); } // * Store New State SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",!nActive); if (GetLocalInt(GetModule(),"MithPowered") ==8) { object oObject = GetObjectByTag("PodRoomDoor"); SetLocked (oObject, FALSE); SetLocalInt(GetModule(), "MithPowered", GetLocalInt(GetModule(), "MithPowered") +1); ActionSpeakString ("System Powering.."); AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2")); DelayCommand(1.0, ActionSpeakString ("System Diagnostic..")); DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1"))); DelayCommand(4.0, ActionSpeakString ("All Systems Functioning Within Specified Parameters.")); DelayCommand(6.0, ActionSpeakString ("Charging Core.")); DelayCommand(6.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_pillrlght1"))); DelayCommand(10.0, ActionSpeakString ("Powering Hibernation Pods.")); DelayCommand(10.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_ballmagic1"))); DelayCommand(12.0, ActionSpeakString ("Flushing Inert Gases With Oxygen Mixture.")); DelayCommand(12.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_pipeflush1"))); DelayCommand(13.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong1"))); DelayCommand(14.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong2"))); DelayCommand(16.0, ActionSpeakString ("Hibernation System Is Now Online.")); DelayCommand(16.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_boomdist1"))); DelayCommand(20.0, ActionSpeakString ("Unlocking Access Door.")); DelayCommand(20.0, AssignCommand(oObject, PlaySound("as_cv_shopmetal2"))); DelayCommand(20.5, AssignCommand(oObject, PlaySound("as_hr_x2chnratl1"))); DelayCommand(20.0, SetLocked (oObject, FALSE)); } else { ActionSpeakString ("System Powering.."); AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2")); DelayCommand(1.0, ActionSpeakString ("System Diagnostic..")); DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1"))); DelayCommand(4.0, ActionSpeakString ("Error.. Primary Systems are Offline.. Aborting Startup.")); } }