//:://///////////////////////////////////////////// //:: Name //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Craig Suter //:: Created On: 9-10-02 //::////////////////////////////////////////////// void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveGoldToCreature(oPartyMember, 1500); GiveXPToCreature(oPartyMember, 1250); CreateItemOnObject("PQ3", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; oItemToTake1 = GetItemPossessedBy(oPartyMember, "PQQUEST2"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "PQ1"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "PQQUEST1"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "PQ2"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }