//***************************************************************************** /* Filename: pcnt_close To Use: attach this script to the OnClose event of a container you can customize several parameters: choose object TAG for ID generation (ReflexSafe != 2) !! use this to share inventories !! use this for moving inventories (like creatures) use player for ID generation (ReflexSafe = 2) !! use this for player vaults. each player gets his own inventory !! from a single container Created By: Unknown?? Modified By: Gregg Anderson 10/9/2006 */ //***************************************************************************** #include "horse_include" void main() { if (GetLocalInt(OBJECT_SELF, "iFirstOpen") == 0) { string sTag = GetTag(OBJECT_SELF); int nType = GetReflexSavingThrow(OBJECT_SELF); if(nType == 2) sTag = GetPCPlayerName(GetLastOpenedBy()); object oItem = OBJECT_SELF; string sVarName; int i = 0; int iMax = GetCampaignInt(CAMPAIGN_DATABASE, sTag + "_n"); while ((oItem != OBJECT_INVALID) && (i < iMax)) { sVarName = sTag + "_" + IntToString(i); oItem = RetrieveCampaignObject(CAMPAIGN_DATABASE, sVarName, GetLocation(OBJECT_SELF), OBJECT_SELF); SetLocalObject(OBJECT_SELF, sVarName, oItem); i++; } SetLocalInt(OBJECT_SELF, "iFirstOpen", 1); } }