//:://///////////////////////////////////////////// //:: Confusion Heartbeat Support Script //:: NW_G0_Confuse //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This heartbeat script runs on any creature that has been hit with the confusion effect. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Sept 27, 2001 //::////////////////////////////////////////////// #include "x0_inc_henai" void main() { // TK removed SendForHelp // SendForHelp(); //Make sure the creature is commandable for the round SetCommandable(TRUE); //Clear all previous actions. ClearAllActions(TRUE); int nRandom = d10(); //Roll a random int to determine this rounds effects if(nRandom == 1) { ActionRandomWalk(); } else if (nRandom >= 2 && nRandom <= 6) { ClearAllActions(TRUE); } else if(nRandom >= 7 && nRandom <= 10) { ActionAttack(GetNearestObject(OBJECT_TYPE_CREATURE)); } SetCommandable(FALSE); }