void main() { effect eEffect1 = EffectVisualEffect(VFX_FNF_NATURES_BALANCE); effect eEffect2 = EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT); effect eEffect3 = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); effect eEffect4 = EffectVisualEffect(VFX_FNF_SCREEN_BUMP); location lTarget = GetLocation(OBJECT_SELF); DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect1, lTarget)); DelayCommand(1.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, lTarget)); DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, lTarget)); DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect4, lTarget)); CreateObject(OBJECT_TYPE_PLACEABLE, "Mg_Rw_Letter", lTarget, TRUE); }