void main() { effect eEffect1 = EffectVisualEffect(VFX_FNF_NATURES_BALANCE); effect eEffect2 = EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT); effect eEffect3 = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); effect eEffect4 = EffectVisualEffect(VFX_FNF_SCREEN_BUMP); location lTarget = GetLocation(GetWaypointByTag("boatreward")); DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect1, lTarget)); DelayCommand(1.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, lTarget)); DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, lTarget)); DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect4, lTarget)); CreateObject(OBJECT_TYPE_PLACEABLE, "Mg_Rw_Boat", lTarget, TRUE); DelayCommand(0.1, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(0.3, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(0.5, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(0.7, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(0.9, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(1.1, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(1.3, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(1.5, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(1.7, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(1.9, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(2.1, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(2.3, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(2.5, DestroyObject(GetObjectByTag("BoatRoomBoat"))); SetLocalInt(GetModule(), "boatside", 0); SetLocalInt(GetModule(), "br_bear_left", 0); SetLocalInt(GetModule(), "br_bear_rgt", 0); SetLocalInt(GetModule(), "br_train_left", 0); SetLocalInt(GetModule(), "br_train_rgt", 0); }