void main() { // Remove some gold from the player object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { CreateItemOnObject("dcq07", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; object oItemToTake5; object oItemToTake6; object oItemToTake7; object oItemToTake8; object oItemToTake9; oItemToTake1 = GetItemPossessedBy(oPartyMember, "dcq02"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "dcq01"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "dcq03"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "dcq04"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "dcq_item_03"); oItemToTake6 = GetItemPossessedBy(oPartyMember, "dcq05"); oItemToTake7 = GetItemPossessedBy(oPartyMember, "MengariMap"); oItemToTake8 = GetItemPossessedBy(oPartyMember, "dcq06"); oItemToTake9 = GetItemPossessedBy(oPartyMember, "BloodContract"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); DestroyObject(oItemToTake5); DestroyObject(oItemToTake6); DestroyObject(oItemToTake7); DestroyObject(oItemToTake8); DestroyObject(oItemToTake9); object oTarget = GetWaypointByTag("mengari_point1"); AssignCommand(oPartyMember, JumpToObject(oTarget)); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }